TARGET = OGLES2Water
TEMPLATE = app

APPROOT = ../..
SDKROOT  = $$APPROOT/../../..

QT += opengl
CONFIG += qt console

# Add our source files
SOURCES +=  \
	$$SDKROOT/Demos/Water/OGLES2/OGLES2Water.cpp \
	$$SDKROOT/Shell/PVRShell.cpp \
	$$SDKROOT/Shell/API/Qt/PVRShellAPI.cpp \
	$$SDKROOT/Shell/OS/Qt/PVRShellOS.cpp

# Add our content files
CONTENTROOT = $$APPROOT/Content

SOURCES +=  \
	$$CONTENTROOT/NewNormalMap.cpp \
	$$CONTENTROOT/Mountain.cpp \
	$$CONTENTROOT/wood.cpp \
	$$CONTENTROOT/sail.cpp \
	$$CONTENTROOT/MountainFloor.cpp \
	$$CONTENTROOT/FragShader.cpp \
	$$CONTENTROOT/VertShader.cpp \
	$$CONTENTROOT/SkyboxFShader.cpp \
	$$CONTENTROOT/SkyboxVShader.cpp \
	$$CONTENTROOT/ModelFShader.cpp \
	$$CONTENTROOT/ModelVShader.cpp \
	$$CONTENTROOT/Tex2DFShader.cpp \
	$$CONTENTROOT/Tex2DVShader.cpp \
	$$CONTENTROOT/PlaneTexFShader.cpp \
	$$CONTENTROOT/PlaneTexVShader.cpp \
	$$CONTENTROOT/Scene.cpp

# Add our header files
HEADERS  +=  \
	$$SDKROOT/Shell/PVRShell.h \
	$$SDKROOT/Shell/PVRShellImpl.h \
	$$SDKROOT/Shell/API/Qt/PVRShellAPI.h \
	$$SDKROOT/Shell/OS/Qt/PVRShellOS.h

# Add our include paths
INCLUDEPATH +=  \
	$$SDKROOT/Shell \
	$$SDKROOT/Shell/API/Qt \
	$$SDKROOT/Shell/OS/Qt \
	$$SDKROOT/Builds/OGLES2/Include \
	$$SDKROOT/Tools/OGLES2

# depends
LIBS +=  \
	-L$$SDKROOT/Tools/OGLES2/Build/Qt \
	-lOGLES2Tools

# Install
target.path = /usr/bin
INSTALLS += target

DEFINES += BUILD_OGLES2 __QT__
